:: master 调试
:: E:\sourcecode_20180418f1\build\WindowsEditor\Unity.exe -batchmode -quit -projectPath "E:/DistributeProject/cli/Res" -logFile abbuild.log -target StandaloneWindows64 -graph Assets/AssetGraph.asset -executeMethod UnityEngine.AssetGraph.CUIUtility.BuildFromCommandline -distributedMaster

:: worker 调试
E:\sourcecode_20180418f1\build\WindowsEditor\Unity.exe -batchmode -quit -projectPath "E:/DistributeProject/cli/Res" -logFile E:\DistributeProject\cli\Res\.distribute\log\debug-51.log -distributedWorker E:\DistributeProject\cli\Res\distribute.manifest 2688 2689 -ignoreResourceChecking

:: E:\sourcecode_20180418f1\build\WindowsEditor\Unity.exe -batchmode -quit -projectPath "E:/DistributeProject/cli/Res" -logFile abbuild.log -target StandaloneWindows64 -graph Assets/AssetGraph.asset -executeMethod UnityEngine.AssetGraph.CUIUtility.BuildFromCommandline

:: 原始编译
:: "E:\DistributeProject\unity_dsitributed\Unity.exe" -batchmode -quit -projectPath "E:\DistributeProject\cli\Res" -logFile abbuild.log -target StandaloneWindows64 -graph Assets/AssetGraph.asset -executeMethod UnityEngine.AssetGraph.CUIUtility.BuildFromCommandline


:: 另存 AssetDataBase 为 yaml 文件

:: E:\sourcecode_20180418f1\build\WindowsEditor\Unity.exe -batchmode -quit -projectPath "E:/DistributeProject/cli/Res" -logFile E:\DistributeProject\cli\Res\.distribute\log\debug.log -saveAssetdatabaseToYaml "D:\1.yaml"